Stick ’em slot is Hacksaw Gaming’s debut release — a September 2019 title launched before the studio became the vertical-portrait, extreme-volatility, 100% bonus-buy specialist the catalogue knows today. It runs at 96.10% RTP, 1,024 ways across a 5×4 grid, medium volatility, and a 2,084× max win driven by a respin mechanic called Sticky Win Spin.
The game is a cartoon stick-up piece anchored by Canny the Can — a sentient tin can mascot that wobbles beside the reels. Below we cover where Hacksaw started in 2019, the Sticky Win Spin chain paying up to 2,048×, the Bonus Wheel’s 1,000× cap, and whether this classic still holds our interest in 2026.
Where Hacksaw Gaming Started: the 2019 Debut
Hacksaw Gaming was founded in 2018 as a scratchcard specialist, and Stick ’em — released September 2019 — is where the studio pivoted into video slots. The pivot worked: within five years, Hacksaw Gaming’s game library would run to 180+ titles with ceilings like 12,500× on Wanted Dead or a Wild. Stick ’em predates all of that. It uses a 5×4 landscape grid (modern Hacksaw almost exclusively ships vertical portrait for mobile), 1,024 ways rather than a proprietary engine like DuelReels or Stack’n’Sync, and carries no bonus buy — the feature the studio would later sell in close to 100% of new releases. Reading the 2,084× max win against today’s catalogue feels small; against September 2019 Hacksaw, it is the ceiling. This is the one artefact showing what Hacksaw looked like before its modern blueprint.
How the Sticky Win Spin Feature Works
Sticky Win Spin is the primary mechanic and RTP sink — Stick ’em’s biggest payouts concentrate here, not in the wheel or free spins. The trigger is three or more thumbs-up symbols landing anywhere on the reels. Each thumbs-up locks in position, and a respin fires. Any new thumbs-up during the respin also locks, and the chain fires a fresh respin for every new lock. The chain ends only when a respin produces no additional thumbs-up. A full 5×4 grid of twenty sticky thumbs-up pays 2,048× stake — the game’s ceiling outside the wheel. Standard 1,024-way wins on non-thumbs-up symbols keep paying during the chain, so long chains rarely run empty. Three, four, or five scatter symbols separately award five, ten, or fifteen flat free spins — no multipliers, no retriggers, no added Sticky Win Spin layer. That flatness keeps the feature closer to math roll-up than signature — the same restraint is absent on modern Hacksaw bonus round games.
Inside the Bonus Wheel: Up to 1,000× on One Spin
The Bonus Wheel is Stick ’em’s standalone feature — no respin chain, no stacking, no retrigger. Three Bonus Game! scatters landing on the reels trigger a single wheel spin. The wheel runs segmented payouts from modest multipliers to a top prize of 1,000× stake. The spin resolves, the multiplier books against stake, play returns to base. Two notes. The 1,000× cap sits below the 2,048× Sticky Win Spin ceiling, so a wheel trigger is not this slot’s top event. And because it fires once without extension, bet sizing at trigger matters: a £0.20 stake tops out at £200, not a drawn-out session.
Stick ’em Strategy Tips
Sticky Win Spin absorbs more of the 96.10% RTP than the wheel or flat free spins, so stake planning around respin chains is the core tactical question. The math incentive is not surviving cold stretches — medium volatility keeps drawdowns moderate — but playing long enough for a chain to reach full-grid territory. At £0.20 minimum stake, a 200-spin run costs £40 — a realistic window for at least one Sticky Win Spin trigger. We lean toward sizing your respin chain bankroll to support that window without stretching above it. Check the 1,024-ways paytable before locking stake: low-pays (bank notes, bones, jug of poison, dice) pay modestly; Canny the Can tops the table. All outcomes remain RNG-determined.
Our Verdict on Stick ’em
Stick ’em carries its age. The 2019 landscape reels, flat free spins, and 2,084× ceiling all feel small-scale next to Hacksaw’s 2024-2026 output — Wanted Dead or a Wild at 12,500×, Chaos Crew 3 at 30,000×. What the game offers instead is origin. This is how the studio’s on-reel-state idea first reached players — in cartoon-heist form, with a tin-can mascot, before DuelReels and Stack’n’Sync arrived. The sticky chain still builds honest tension, and Canny the Can still carries brand identity. For readers scanning casinos with Hacksaw Gaming for the studio’s starting point, Stick ’em is worth the spin on that ground alone.
Frequently Asked Questions
What’s the best way to bet to get the most from Sticky Win Spin?
Plan stakes for chain length, not single spins. Because Sticky Win Spin absorbs more RTP than the wheel or flat free spins, bet sizing should let you run two-hundred-plus spins comfortably to reach a meaningful lock chain.
Which players will enjoy Stick ’em the most?
Readers chasing respin tension without modern Hacksaw’s extreme-volatility pain — Stick ’em runs medium volatility, predictable free spins, and a visible 2,048× chain target. Anyone after DuelReels or vertical-portrait bonus buys will find the 2019 format dated.
Does the Bonus Wheel pay more than the Sticky Win Spin feature?
No. The wheel caps at 1,000× stake, while a full-grid sticky chain pays 2,048× — Stick ’em’s biggest wins sit inside Sticky Win Spin, not the wheel.
Is Stick ’em still worth playing in 2026?
Yes for readers curious about Hacksaw’s starting point — its 1,024-way format, flat free spins, and cartoon-can mascot all predate the studio’s modern blueprint. No for anyone expecting 10,000×-plus ceilings and 100% bonus-buy availability.
